The seven-tier capsule ladder
| Tier | Capture Luck | Coin cost | Robux cost | CL / Coin | CL / Robux |
|---|---|---|---|---|---|
| Basic | 25 | Free | — | ∞ | — |
| Fine | 60 | Free | — | ∞ | — |
| Strong | 120 | 1,200 Coins | — | 0.100 | — |
| Tech | 300 | — | 159 Robux | — | 1.887 |
| Elite | 320 | 7,200 Coins | — | 0.044 | — |
| Best | 500 | 35,000 Coins | — | 0.014 | — |
| Master | 700 | 90,000 Coins | — | 0.008 | — |
The Tech-vs-Elite trap
Tech Capsule is sold for 159 Robux and grants 300 Capture Luck. Elite Capsule costs 7,200 Coins and grants strictly better 320 Capture Luck. The CL/Robux figure for Tech (1.887) looks reasonable in isolation, but it is not the right comparison — the right comparison is CL per unit of real money, and Elite beats Tech on every dimension:
- More Capture Luck per cost (320 vs. 300).
- No Robux spend.
- A pure Coin sink that re-circulates into the in-game economy.
The wiki calculator fires a hard-coded swap alert on every Tech Capsule selection.
When Master beats Elite
Master Capsule (700 Capture Luck, 90,000 Coins) crosses the CL_mod = 0.95 cap only when the rarity base rate is so low that the extra Capture Luck still matters. In practice this happens only with Legendary rarity targets when the calculator already reports p_catch > 0.85. For most Common → Epic captures, Elite is the right pick and the 82,800-Coin delta to Master does not move the needle.
Free capsules (Basic, Fine)
Basic and Fine capsules are starter / set rewards with no Coin or Robux cost. The cost-to-confidence output is 0 Coins for both, so the calculator suppresses the cost panel and surfaces an attempts-only view. The tool adds a time-cost note in minutes of farming so readers understand the trade-off is time, not currency.
What to read next
- The full math: Capture rate and capsules.
- Race-specific capture modifiers: Races and Emberwing bonuses.
Sources and verification
| Source | Kind | URL |
|---|---|---|
| DinoHunters.space capsules | Community | https://dinohunters.space/database/capsules |
Verification date: 2026-08-01. Capsule costs and Capture Luck values are stable across the live build.
Frequently asked questions
What is the best value capsule in Dino Hunters?
Elite Capsule. It costs 7,200 Coins for 320 Capture Luck — strictly better than Tech Capsule's 300 Capture Luck for 159 Robux.
Why is Tech Capsule still sold if Elite is better?
Fishgig Game has not published a rationale. The wiki calculator fires a hard-coded swap alert on every Tech Capsule selection.
When does Master Capsule beat Elite?
Only when the rarity base rate is so low (Legendary 0.01) that an extra 380 Capture Luck moves you past the 0.95 CL_mod cap. In most scenarios Elite is the right pick.
Sources
- DinoHunters.space capsules databasecommunity · Checked 8/1/2026